Here is the next batch of guns I'm doing for my senior project, also for a small game design company in Poland.
Top: Olympus Armaments PL-AR 2550- A military grade plasma rifle with illegal power output upgrades. Features a glass window above the trigger where the power level remaining can actually be physically viewed. If the plasma is bright, there is a lot of charge remaining, if it gets dim, it's time to replace the battery. The hoses at the front are for cooling the barrel, which can get extremely hot.
Middle: Taurus Stackmaster Pro with thermal scope, laser guide, and silencer. This weapon uses a clip of ammunition with a deceivingly high ammo cap. each "bullet" is actually six projectiles stacked on top of each other separated by an electronically detonated firing charge. This gives the gun a blistering 1,000,000 rpm firing rate on full auto mode. The option most soldier prefer is the setting which fires one stack in a six shot burst. (Still feels like one shot!) There are also no spent casings to speak of.
Bottom: Veritas ZLR-9 Directed Energy Weapon. A lethal weapon for living and mechanized targets alike. The amount of power generated by the TT5 micro-fusion cell is simply staggering for a handheld rifle. The linear electron charge fries Robotic targets electronic components, and electrocutes human targets with disturbing ease. This gun has been banned on some of the moons of Jupiter.
The first rifle definitely has a fun design, but the second's silhouette feels weird... maybe its that fore grip. Since the weapon has a bunch of attachments on it already, go ahead and just make it another accessory, aka, have it attached to a tac-rail and move it back some. It looks like a bit of a reach.
Ironically, I love the ergonomics of the third weapon. The stock, the grips, the sights, its all looks very streamlined and comfortable.
BTW, what is the name of this design company?
there was a time in my life i did nothing but, just bage after page... must fav
The top one looks cool too, I like the little details you have placed in it.
The first rifle definitely has a fun design, but the second's silhouette feels weird... maybe its that fore grip. Since the weapon has a bunch of attachments on it already, go ahead and just make it another accessory, aka, have it attached to a tac-rail and move it back some. It looks like a bit of a reach.
Ironically, I love the ergonomics of the third weapon. The stock, the grips, the sights, its all looks very streamlined and comfortable.