Commission for Chop Studio.
My first original gun in quite a while! Feels good to design them again.
This weapon is an assault rifle meant to fit in with a near-future american setting. If you want to know more, you'll have to play the game when it's out.
I do a lot of research before I design a gun, and this one is no exception. I not only have many books about them in my studio, I also have a few actual rifles and pistols to use for reference. Photos are good, but having a physical analogue is much better.
This design employs some conventional and some modern/futuristic tech. The internal components are made from a light-weight, vibration and heat resistant metal alloy. The outer body is made from condensed high-durability plastics. Most of the gun's attachments are fully modular and customizable. This load out features a retractable stock, a translucent 30-round ammo clip. (remember the bullets in a clip go up and around so there are actually two layers of rounds in a clip). The trigger for the co2 powered grenade launcher was an idea I came up with. Instead of the soldier having to move his whole hand, with this layout, he/she only has to rotate the firing finger down slightly and pull up. The top rail system can mount a variety of sights and scopes, currently it is fitted with a rear peep sight and a front optical sight. The lens is a special glare resistant glass with a thin liquid crystal overlay that can be set to a few helpful settings, such as a range finder. Barrel can be fitted with a suppressor, and the grenade launcher can be swapped for a fore-grip or a 12ga. shot gun.